Sports by grizzly-dev added
Finger Skater
A two-thumb isometric skateboarding game. Weave through toy-town traffic, ollie cars, grab big air and grind rails.
About Finger Skater
Finger Skater is an endless isometric 3D skateboarding game for phones, in the spirit of Paperboy. You roll down a toy-town street full of traffic, cones, road works and pedestrians. Hop what you can, launch off ramps for big air, grab your board for trick points and lock onto rails to grind. Take three hits and you bail.
It plays with two thumbs. The left steers with a virtual joystick; the right is a jump and trick button. Hold it to charge an ollie, release to jump, and hold again in the air to grab, but let go before you touch down or you eat it. Land lined up on a rail to grind, then keep the balance needle centred as it tips harder the longer you ride.
Scoring rewards clean skating: distance is multiplied by your clean streak (up to x5), clearing a car pays 400, and ramps, grabs and grinds bank points for every second of air or rail time.
How to play
| Action | Touch | Keyboard |
|---|---|---|
| Weave / balance | Left joystick | ← → or A / D |
| Ollie | Hold the right button, release to jump | Hold Space (or ↑ / W), release to jump |
| Grab trick | Hold the right button in the air | Hold Space in the air |
| Pop off a rail | Tap the right button | Tap Space |
| Switch camera | 🎥 button | C |
Tips
- A tap is a small hop. A full charge (about 0.8 s) clears a car.
- The air-time bar turns red with under 0.3 s left. Let go of the grab then.
- Coins are +25, hearts give back a hit and stars bump your streak.
Screenshots 3
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Build kit
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- Source code MIT View source
- CLAUDE.md: agent instructions Open
- Prompt log: 42 sessions Open
- Design doc Open
Made with Claude Code and Blender