Shooter by grizzly-dev added New
Sub Sinkers
A 16-bit side-scrolling submarine shooter. Torpedo what's ahead, missile what's above, and dive through four ocean zones.
Best played in landscape. On a phone, turn it sideways or use full screen.
About Sub Sinkers
Sub Sinkers is a 16-bit-style side-scrolling shooter set under the waves. Your little yellow submarine pushes forward through four stages, each one deeper than the last: the sunlit shallows of a busy harbour, a twilight reef under sunset oil rigs, the pitch-black midnight zone, and finally an ice-roofed trench eleven kilometres down.
Torpedoes fire straight ahead at patrol subs, drones, tethered mines, jellyfish and walking crab mechs. Missiles launch upward, break the surface and take out the gunboats, helicopters and jets dropping depth charges and bombs on you. Every stage ends in a boss fight against a battleship or a dreadnought sub.
There isn't a single image file in the game. Every sprite is drawn in code, shaded with palette ramps, ordered dithering and rim light, then recoloured to match the depth of each stage.
How to play
| Action | Touch | Keyboard |
|---|---|---|
| Move | Drag on the left side of the screen (floating joystick) | Arrow keys or WASD |
| Torpedo (forward) | ▶ button | Space, J or Z |
| Missile (upward) | ▲ button | K, X or Shift |
| Pause | II button | P or Esc |
Tips
- Surface to ride the waves, or hug the seabed to slip under patrols.
- The screen only scrolls forward, so clear threats before you push ahead.
- Wrecked enemies sometimes drop P (more firepower) or + (hull repair).
- On a phone, turn it sideways. Sub Sinkers plays in landscape.
Screenshots 3
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Build kit
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- Source code MIT View source
- CLAUDE.md: agent instructions Open
- Prompt log: 42 sessions Open
- Design doc Open
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