Runner by grizzly-dev added
Professor WhipDash
A three-lane endless runner down a Mayan causeway. Outrun a rockslide, crack your whip at spiders, and risk the boulder lane for triple gold.
About Professor WhipDash
A fedora'd academic outruns a rockslide down a sacbé, the white limestone causeway of a Mayan city. Professor WhipDash is a three-lane endless runner with a twist: the boulders chase you from behind, and they grind rather than splat. Share a lane with one and you bleed until you reach a clear lane.
That's a problem, because the gold is exactly where the boulders are. Most coin runs are threaded through a lane a boulder owns, and every coin you collect while being ground pays triple. Spiders and jade scarabs block the way ahead, and the answer to those is a well-timed crack of the whip.
Every model, from the runner and the boulders to the pyramids and serpent balustrades, is assembled from three.js primitives at runtime and lit by a single key light behind the runner, so the boulders throw their shadows up the lane you are about to run.
How to play
| Action | Touch | Keyboard |
|---|---|---|
| Switch lane | Tap a side of the screen, or swipe | ← → |
| Crack the whip | Whip button, bottom right | Space |
| Pause | Pause button | P |
Tips
- A red pip marks the lane that is grinding you.
- Dip into a boulder lane for triple coins, then get out before you bleed out.
- The whip hits what is ahead of you, so crack it early.
Screenshots 2
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Build kit
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- Source code MIT View source
- CLAUDE.md: agent instructions Open
- Prompt log: 42 sessions Open
- Design doc Open
Made with Claude Code and Blender